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Devlog
Planefarer v0.1.11 - Always Deeper
February 07, 2026
by
ZorbaTHut
Added Another tier of Sage breadcrumbs. What could be out there? Map is now re-enabled, with fog of war. New tile type for pipelike things, and new pipe tiles. Improved Monster spawns should better fi...
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Planefarer v0.1.10 - Birds and Boxes
January 16, 2026
by
ZorbaTHut
Added Extra challenge to the Refiner. Inventory toggle UI button. Initial implementation of containers. Improved Adjusted monster spawn rates. Birds now perch only on small platforms. Better performan...
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Planefarer v0.1.9 - Ore Crunching
December 22, 2025
by
ZorbaTHut
Added The map now has fog of war, meaning I can now hide things from you. More new monsters, including monsters that exist only in certain areas. Improved Changes to the overall game flow (the first o...
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Creatures Come In Packs
December 13, 2025
by
ZorbaTHut
What’s a sandbox game without some animal friends to share the world with? That’s right - woodland creatures have been added into Planefarer! You can find them scattered throughout the world. Bunn...
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Planefarer v0.1.8 - Signs Of Civilization
November 29, 2025
by
ZorbaTHut
Added New buildings on the main map. Explore! Several props that can be used for cosmetics. New monsters. Improved Major revamp to flying creature physics and knockback. Changed Modified game backgrou...
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Planefarer v0.1.7 - Perhaps To Learn
November 07, 2025
by
ZorbaTHut
Added Tutorial zone! This is a first revision prototype, I'll be adding more to it later. This was a *surprisingly* large technical challenge to get in. Improved Visual quality of high-res/zoomed-out...
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Platforms and Pathfinding
October 18, 2025
by
ZorbaTHut
We’re back with another blog post - this time talking about platforms and pathfinding! Up first: platforms can now be angled! Angled platforms enable players to create more complex platform layouts...
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Planefarer v0.1.6 - The Ambient
October 10, 2025
by
ZorbaTHut
This update focuses mostly on the environment. Encounters should be more interesting, and when you're not actively exploring, you'll find more wildlife and creatures that aren't trying to kill you. Le...
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Forecasts and Foliage
September 26, 2025
by
ZorbaTHut
In sandbox games, it’s the little details that help make a world feel alive. One thing that really gives a game world some depth is weather. Seeing the same environment in the context of different w...
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Planefarer v0.1.5 - Healing and Deconstruction
September 19, 2025
by
ZorbaTHut
v0.1.5-pre5alpha (2025-09-19) Added Add a Heal ability, charged up by killing monsters. Tile removal now has an AoE effect when continuing to remove things. Closed doors now block enemies! (Until some...
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Planefarer v0.1.4 - Pathfinding and Platforms
August 29, 2025
by
ZorbaTHut
Added Dedicated "drop item" button. Diagonal sloped platforms. Your allies will now walk to their own rooms, and tend to stay there. Deconstruction/digging is no longer instant. Improved Better savega...
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Planefarer v0.1.3 - Trees and Shrubs
August 15, 2025
by
ZorbaTHut
Added Shrubs and trees. Improved Foliage now grows and dies over time. Add some random variation to rainstorm timing. Moderate performance gains...
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Planefarer v0.1.2 - Rain!
August 01, 2025
by
ZorbaTHut
# v0.1.2-pre5alpha (2025-08-01) ### Added * Rain. ### Improved * Foliage no longer grows underground. * Reduced savegame size and improved save speed. ### Changed * Building over grass no longer insta...
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Planefarer - First Release!
July 18, 2025
by
ZorbaTHut
1
Welcome, everyone! This is the first release of an in-development game trying to combine the best of Terraria, Starbound, Outer Wilds, and Hollow Knight. Take a look at screenshots and the game page,...
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v0.0.5-pre6alpha
November 23, 2024
by
ZorbaTHut
[v0.0.5-pre6alpha] Gameplay Limit building/mining range. Most enemies are now blocked by walls. Reduce avatar hurtbox a little. UI Add error messages when trying to terraform in invalid ways. Add real...
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v0.0.4-pre6alpha
November 06, 2024
by
ZorbaTHut
Major: * The beginnings of actual plot and the main game loop! There are now things to do in the game and goals to achieve. Some of them are honor-system for when you've achieved them, so don't cheat,...
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v0.0.3-pre6alpha
October 05, 2024
by
ZorbaTHut
Major: Vast revamp of rendering code to (eventually) enable some new graphical features. Vast revamp of map generation code to start building better world maps. Quite frankly most of the development t...
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v0.0.2-pre6alpha
September 08, 2024
by
ZorbaTHut
Update time! Construction: Furniture no longer hovers in midair Furniture can now be removed as well as placed Furniture can now be flipped horizontally Environment: Support for a new block type that...
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